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Dungeotto

A vibe-coded sliding-block puzzle: drag the stones, free the sarcophagus, and outrun the rising lava.

VI
Author
@VIBEFIX
ShowcaseGamesOnlinegroktidalcyclesstrudel
0
0

Project intro

Dungeotto is a sliding-block puzzle game in the spirit of Rush Hour: drag stone blocks along their axis to free a chubby Egyptian sarcophagus through the north gate, while lava rises in real time for the whole run. It ships with 103,023 curated boards grouped by solution length, a 24-chamber crowding cycle with a vase shop between cycles, in-game level and audio editors, P2P split-screen multiplayer, and both browser and Windows (Tauri) builds.

The game is built with TypeScript, Vite, PixiJS 8, Vitest, Tauri 2 and Trystero (WebRTC + Nostr P2P). Graphics come from a purchased temple tileset plus a few AI-generated extras, and even the soundtrack was live-coded with TidalCycles/Strudel.

In the developer's own words on martino.im/Dungeotto: "I vibe-coded Dungeotto in three weekends (a total of around 15h)." The devlog was published on September 19, 2026 and the game has been iterated since, adding P2P multiplayer and a dual-screen handheld HUD.

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Tech stack

typescriptvitepixijs-8vitesttauri-2trystero

Project info

Project category
Games
Project status
Online
Collaboration intent
None

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