Browser-native 3D tank warfare with 220 vehicles and 33 destructible battlefields — built end-to-end by a multi-agent Claude/Codex pipeline
Claude of Tanks is a World of Tanks-style armored combat simulator that runs entirely in the browser on desktop and mobile. Built directly on Three.js and Vite with no game engine, it resolves plate-level armor, ballistics, modules, spotting, and physics — with 220 vehicles, 33 destructible battlefields, and 13 game modes.
The author's own GitHub description states it plainly: "Built end-to-end by a multi-agent Claude/Codex pipeline." The repo (MIT licensed) has 457 stars, 77 forks, and over 3,700 commits, with pushes still landing daily — this is one of the most ambitious vibe-coded games we've seen, maintained like a live service.
Play it free in your browser at cot.kevinliu.studio — 7v7 battles, X-ray killcams, and cinematic scenes included.