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Kingshot Optimizer
大赏
已上线
游戏codex

Kingshot Optimizer

中文开发者用 Codex Pro 半天做出的 Kingshot 手游策略规划站:装备计算器、活动时间规划与完整 KvK 指南库。

Kingshot Optimizer 是面向 Kingshot 玩家的免费策略规划站,为作者 JsonChao 在 V2EX 首发,作者原话:「用 codex pro 半天时间做了 1 个游戏工具网站」。站点提供英雄装备 / 领主装备 / 护符升级计算器,Strongest Governor、Kingdom of Power、KvK 等活动时间规划,王国发展时间线,以及完整的新手 / 转服 / KvK 指南库,全站无需登录。 全站 SSR 渲染(Next.js),内容成体系(6 大工具家族 + 计算器 + 指南库),当前可访问且渲染正常。 诚实注记:独立粉丝项目,FAQ 明确声明非官方;原帖约 73 天前发布,但网站内容完整、持续可访问,符合发布标准。

Free Kids Typing Games
大赏
已上线
游戏chatgpt

Free Kids Typing Games

22 free, ad-free typing mini-games for kids — graphics, sounds and even the CI pipelines were all vibe coded.

Free Kids Typing Games is a collection of 22 free, ad-free typing mini-games for kids aged 2–6, playable on phones and tablets. Titles include Airport Adventure, Phoneme Sound Lab and Rocket Run: each wraps a small typing skill — alphabet order, sight words, phoneme chunks — in a playful scene with sound and animation. The most striking part is how it was made. The author, Alan01252, writes on Show HN: "Everything here was 'vibe coded' to an extent, the graphics, sounds, art-work, even the github pipelines (and I used chatgpt to instruct me how to configure everything in AWS)." The site is a Hugo static build with Tailwind/PostCSS styling, deployed to S3/CloudFront via GitHub Actions. Honest note: the games are intentionally bite-sized for very young kids — not a full curriculum, but exactly what free playful typing practice should be.

Roomba Rights of SPLORR!!
大赏
已上线
游戏claude-code-claude-sonnet-55

Roomba Rights of SPLORR!!

You are a cat in five rooms with movement as your only input: vacuum up naps, dodge chaos, and chase the SPLORR in this pixel-maze arcade game.

Roomba Rights of SPLORR!! is a small, sharp arcade game with a premise you can grasp in three seconds: you are a cat, there are five rooms, and movement is your only input. Zip through the pixel maze, vacuum up naps (the HUD tracks them as Naps 0/20), hit the spots, and don't get cornered. It's the kind of game that feels obvious once you play it — one mechanic, no tutorials, just speed and corner-cutting. The reason it's on VibeFix: the developer's itch.io AI disclosure is unusually blunt. It reads: "Built with Claude Code (Claude Sonnet 5.5)." The AI wrote all the game code in Odin (compiled to WebAssembly), plus the web wrapper and the build setup — "I wrote no code." That makes the game an honest end-to-end artifact of an agentic coding session: the human supplied the idea and the taste, the model shipped the maze, the cat, and the HUD. It was also built as an entry for the Jamference AI Game Jam, so it carries the jam-game virtues: playable in a browser in seconds, a tight loop, and a title with genuine commitment to the bit. Under the hood it's Odin compiled to WebAssembly with an HTML5 canvas wrapper. You can play it free in the browser — no download, no install, just a cat and five rooms.

REBEL INSULT
大赏
已上线
游戏grok-3

REBEL INSULT

A loving terminal demake of Rebel Assault's first level: ASCII action right in your bash shell, vibe-coded with Grok 3. Linux only.

REBEL INSULT is a demake of the first level of the DOS classic Rebel Assault — rendered entirely in ASCII, running in your bash terminal. Unzip, run ./rebel.sh, and you're flying through blocky space combat the way 1993 intended, minus the CD-ROM drive. The itch.io page carries the author's confession: "Vibe coded with Grok 3. Graphics and design by me." It's Linux-only, released 2026-10-05, and proudly carries the platform's "AI Assisted — Code" disclosure. Not everything needs a WebGL renderer. Sometimes the right medium for a 90s rail-shooter remake is a terminal window.

长风 · Long Wind
大赏
已上线
游戏claude-code-opus-55tripo-ai

长风 · Long Wind

纯 three.js 打造的浏览器武侠动作游戏:三章旅程、轻重连击、弹反处决,打开网页就能玩

长风 · Long Wind 是一款在浏览器里运行的实时武侠动作游戏:纯 three.js / WebGL 打造,打开网页就能玩。三章旅程——黄昏草原、竹林夜雨、长街灯火——贯穿轻重连击、弹反、处决与 Boss 战,实机画面在纯浏览器环境下跑出了接近商业游戏的打斗质感。 作者 jbang2004 在仓库 README 中写道:“全部代码由 Claude Opus 5.5 编写,第一版在一天一夜里完成。我没有写代码。我只用中文向 Claude Code(Opus 5.5)描述想要什么、试玩、提意见;设计、编码、调试、测试、性能优化都由 AI 完成。”角色模型与动画由 Tripo AI 生成后接入。仓库 jbang2004/long-wind(截至 2026-10-11 已获 77 个 star)仍在持续更新,最近一次提交在 2026-10-10。

indie.game
大赏
已上线
游戏claude-code

indie.game

The leaderboard for AI-built indie games — ranked by tweet likes, recounted every 10 minutes, listed free

indie.game is a leaderboard and directory for AI-built games: games are listed and ranked by likes read straight from each game's announcement tweet — no X API bill, re-counted every 10 minutes. Listing is free; the most-liked game holds #1 until someone out-likes it. It launched on 2026-08-21 as vibecoder.games and pivoted twice (pay-to-rank to likes-as-currency) before landing on the current model. The author writes at indie.game/magazine/how-indie-game-was-built: “The board you're reading was itself AI-built — Next.js, Supabase, and Stripe wired up by Claude Code in agent sessions, pivoted twice, shipped anyway.” The stack is Next.js 16 App Router on Vercel with Supabase and Stripe (all author-stated), built by Claude Code in agent sessions.

Taipei Rush 台北狂飆
大赏
已上线
游戏

Taipei Rush 台北狂飆

台湾一人开发者用 AI 约一个月打造的「台北版 GTA」:93 个任务、真实街名、国语警察广播,浏览器免费即玩。

Taipei Rush(台北狂飆) 是台湾一位独立开发者用 AI 约一个月时间打造的「台北版 GTA」网页游戏:93 个任务、真实街名(延平北路、西门町、台北 101)、国语警察广播与五星通缉系统,打开浏览器就能免费玩。 开发者原话:"I've already burned through more than US$10,000 in AI tokens. It's not a demo: you can play it free right now."(已烧掉超过 1 万美元的 AI tokens,这不是演示——现在就能免费玩。)开发者自称上线三天吸引了 120 万玩家(该数字为开发者单方说法,暂无第三方流量数据佐证)。游戏 9 月底发布后仍在快速迭代:新增香港地图、游戏内股票市场,高雄地图代码已进版。⚠️ 作者未公开具体使用的 AI 模型/编程工具,本条目暂不填写 aiTools。 English brief: A "GTA of Taipei" browser game built by one Taiwanese developer in about a month with AI — 93 missions, real street names, Mandarin police radio, five-star wanted system, free to play in the browser. The developer claims 120万 players in three days (self-reported, unverified).

Artisan Defense
大赏
已上线
游戏claude-codeclaude-opus-55+1

Artisan Defense

A Laravel-themed tower defense game in your browser: fight PHP bugs with Artisan, Forge and Livewire towers.

Artisan Defense is a tower defense game that plays out on your production server: PHP errors — typos, deadlocks, technical debt — march down the request path toward your uptime, and you hold the line with 16 towers drawn from the Laravel ecosystem (Artisan, Forge, Livewire, Horizon, Octane, Pest, Filament and more), each upgradeable three ways. Free to play in the browser; unofficial fan game, not affiliated with Laravel. The build story is a vibe-coding showcase in itself: creator Helge Sverre's October 10, 2026 writeup describes two top-level Claude Code sessions spinning up 27 subagents, 203 commits, and roughly 47 hours from the first prompt to v0.6.1 — concept boards, spec, engine, UI, artwork prompts, lyrics, the trailer pipeline and release notes all Claude-built under his direction. Main build on Claude Opus 5.5, trailer footage captured with Claude Fable 5.1, hosted on Vercel (v0.6.3 live as of October 9). 中文导读:以 Laravel 生态为主题的塔防网页游戏——PHP 错误进攻你的生产服务器,用 16 座 Laravel 生态防御塔保住 uptime;作者长文自述两顶级 Claude Code 会话 + 27 个 subagents、203 次提交、约 47 小时建成。

FALSE FLOOR
大赏
已上线
游戏claude-code

FALSE FLOOR

A troll platformer where every level lies to you — a game jam illusion built with Claude Code as pair-programmer.

FALSE FLOOR is a troll platformer built for a game jam on the theme "Illusion": every level lies to you — the obvious path kills you, safe-looking floors drop away, fake walls block real paths, and even the interface (death counter, "YOU WIN" screen, countdown clock) is part of the trick. Near-instant respawns turn each death into a lesson, and the whole thing is one self-contained index.html — HTML5 canvas plus vanilla JavaScript, no engine, no libraries, no build step, with code-drawn art and live-synthesized Web Audio music. Author Ali Alharbi credits the build in the itch page Credits: "Built with: Claude Code as an AI pair-programmer. :)" — a full jam game pair-programmed with an AI.

Going Home with Tipsy Tony
大赏
已上线
游戏

Going Home with Tipsy Tony

A pixel-art pub-crawl survival comedy: keep the beer in your mouth and your dignity (mostly) intact on the walk home.

Tony's finally off work. All he wants is a drink and his own bed. Going Home with Tipsy Tony is a pixel-art action game about the least dignified walk of your life: keep the beer in your mouth, your feet on the pavement, and your remaining dignity intact — the drunker you get, the harder it is to get home. And then there's your wife. Let's hope you can explain yourself. Built with Godot for the browser, it plays instantly on the itch.io page. The author driftswift self-declared the build on the game's itch page: "AI Disclosure: AI Assisted — Code, Graphics, Sounds, Text" — this is the rare case where even the art and sound were AI-assisted, not just the code. It won first place in "All Tools Allowed #2 — A Critics Arcade AI Game Jam" (23 entries, judged 2026-09-14), a jam whose rules explicitly allowed coding agents. The developer is still shipping: the latest dev-log update landed 2026-10-03. curated by the VibeFix editors

Demolition Derby
大赏
已上线
游戏claude-code

Demolition Derby

A browser demolition derby: Collect cars battle on a figure-8 with a deadly crossing and in a floodlit bowl.

Demolition Derby is a destruction-derby-style browser game starring the Collect cars: race a figure-8 with a deadly crossing where T-bones are a lifestyle choice, then pile into a floodlit bowl for three-car pile-ups. It runs right in your browser — no install, no account. The README says it plainly: "The game's code and art were made with Claude Code." The repo description repeats the credit: "A Destruction Derby-style browser game with the Collect cars: a figure 8 with a deadly crossing and a floodlit bowl. Built with Claude Code." (github.com/drcollect/demolition-derby, created 2026-09-29, pushed 2026-09-30.) For a game built end-to-end by an AI agent, the craft is striking — county-fair speedway signage, sunset lighting, a grandstand crowd, and cars that crumple convincingly. A tidy proof that a vibe-coded weekend can still ship atmosphere. curated by the VibeFix editors

Claude of Legends
大赏
已上线
游戏claude-code

Claude of Legends

A 5v5 MOBA in the browser — three lanes, eleven champions, ranked ladder and battle royale — no install, no account needed.

A playable 5v5 MOBA that came out of a 48-hour vibe coding sprintClaude of Legends is a browser-based MOBA: three lanes, eleven champions with full kits, jungle camps, fog of war, items, skins, a ranked ladder — plus a Forge where you build your own champion from a prompt. Practice matches run against bots with no account; ranked play needs only a name and password. A battle royale mode with fifty champions on a small planet runs live rounds every few minutes. Written one commit at a time by one maintainer and Claude CodeThe README says it outright: "A 5v5 MOBA born in a 48 hour vibe coding sprint" — "The whole game was vibe coded with Claude in a 48 hour sprint, then polished in the open" — "written one commit at a time by one maintainer and Claude Code in a terminal." The commit history is the real build log, kept intact: 891 commits since August 2026, with 1,229 test cases and architecture decision records documenting every hard call. Serious engineering under the fantasy artA single deterministic TypeScript simulation core runs identically in the browser, on the server, and headless, and every bot is driven by one Policy contract — the game doubles as a reinforcement learning environment. Author-declared stack: TypeScript, Three.js, Vite, Vitest, WebSocket, Node.js. MIT licensed, open source.

railmid
大赏
已上线
游戏claude-codefredrin

railmid

A browser MOBA shooter played down one lane: 1v1 or 2v2, four weapons, fog of war — no download, no sign-up.

railmid is a MOBA shooter that runs entirely in a browser tab — no download, no sign-up, free to play. Matches are fought down lanes with one tower at each end: creep waves spawn every twenty seconds, you last-hit creeps for gold, and knocking the tower over wins the match — kills only buy you room to do it. It offers 1v1 duels and 2v2 matches across six maps (the original single lane, three-lane Crossroads, a walls map, a rockets-only arena and King of the Hill), plus a map editor at railmid.com/create where you draw walls, lanes and towers, test your map against the bot and save it as a file. Four weapons each have two triggers with their own cooldowns; there is fog of war but no minimap — you see what your units see. A signed-in ladder with Elo rating tracks duels, and a bot holds every empty seat, so a match is already running the moment you arrive. Technically, each Cloudflare Durable Object runs sixteen arenas on a server-authoritative simulation, while the client predicts your champion and shots and the server rewinds to verify hits.

Pyramid Wars
大赏
已上线
游戏claude

Pyramid Wars

Pixel-art clicker RTS with booster packs — command your army across 10 battlefields and destroy the enemy's pyramid.

Pyramid Wars is a fast-paced top-down pixel-art real-time strategy game by solo developer Durian Arcade. You command a blue army across 10 desert and snow battlefields, destroying the enemy's red pyramid before yours falls. It blends base building, click-damage combat, a crystal-harvest economy, and booster-pack mechanics — open packs to draw common/rare/legendary unit and skill cards, cast heal and damage spells, drag-move units, and hunt for the hidden unit "Omega Prime". The game is written in pure vanilla HTML + JS, and its sounds and graphics were also created with Claude and embedded directly in the code. It won Overall #1 and Fun #1 at AI Browser Game Jam 3 (14 ratings). A free Steam demo launched 2026-09-07 and the full game is planned for 2026-11-05. (itch.io has no star system.)

The Goblin Warren
大赏
已上线
游戏claude-code

The Goblin Warren

Browser D&D 5e dungeon crawl with an AI Dungeon Master that cites every ruling

The Goblin Warren is a browser D&D 5e dungeon crawl with an AI Dungeon Master that never invents a rule — every ruling is looked up in a Sanity knowledge base and cited, with a viewable ruling trace so you can check the DM's work. Pixel-art dungeon crawling meets grounded AI narration. The author dedicated a section of the dev log, "Building it with Claude Code", to the process: "The Sanity layer and the DM's Knowledge Base logic were built by Claude Code agents." Created 2026-10-03, 101 commits on master — a weekend-scale build with a serious testing setup (Vitest + Playwright) for a game.

OpusCraft
大赏
已上线
游戏claude-opus-55claude-code

OpusCraft

Browser remake of Minecraft Java 1.21 — 235k lines of TypeScript, zero image or audio files

OpusCraft 是浏览器里完整重制的《我的世界》Java 版 1.21:生存沙盒、红石电路、下界、末影龙全都有,约 23.5 万行 TypeScript 全部手(AI)写。 最疯的一点:仓库里没有任何图片或音频文件——贴图逐像素用代码绘制、声音实时合成。作者在 README 的 "How it was made" 章节写道:"Every commit here was written by Claude Opus 5.5 in Claude Code: some in sessions on a laptop, some in cloud sessions that ran for hours on their own." 人只负责选方向和试玩,一周时间完成。仓库 2026-10-02 创建,6 天密集 454 commits,10 月初还追加了触屏控制、凋零 Boss、信标等更新,活跃得不像话。

Lift & Coast
大赏
已上线
游戏

Lift & Coast

浏览器 F1 风格赛车游戏:Quick Race 到 Championship,支持摇杆与手机

Lift & Coast 是一款在浏览器里直接开玩的 F1 风格赛车游戏:Quick Race、Grand Prix、Championship、Time Trial、Multiplayer、Garage、Settings 七个模式,Quick Race 默认就是 Silverstone 赛道 3 圈 20 台车,支持摇杆控制器和手机。 作者 Hussain04 在 2026-10-06 的 Show HN 首发帖里开门见山:"I vibecoded a F1-styled game and it works in the browser." 发布当天就在评论区回复玩家关于控制器兼容的问题,仍在活跃打磨。

Claude of Tanks
大赏
已上线
游戏claude-codecodex+1

Claude of Tanks

Browser-native 3D tank warfare with 220 vehicles and 33 destructible battlefields — built end-to-end by a multi-agent Claude/Codex pipeline

Claude of Tanks is a World of Tanks-style armored combat simulator that runs entirely in the browser on desktop and mobile. Built directly on Three.js and Vite with no game engine, it resolves plate-level armor, ballistics, modules, spotting, and physics — with 220 vehicles, 33 destructible battlefields, and 13 game modes. The author's own GitHub description states it plainly: "Built end-to-end by a multi-agent Claude/Codex pipeline." The repo (MIT licensed) has 457 stars, 77 forks, and over 3,700 commits, with pushes still landing daily — this is one of the most ambitious vibe-coded games we've seen, maintained like a live service. Play it free in your browser at cot.kevinliu.studio — 7v7 battles, X-ray killcams, and cinematic scenes included.

Feudle
大赏
已上线
游戏chatgpt

Feudle

A daily Family Feud × Wordle guessing game — built with ChatGPT by a self-described non-developer

Feudle is a daily puzzle game that blends Family Feud with Wordle: every day there's a survey question, and players guess the most popular responses — but the twist is that today's answers come from real players who played yesterday. After playing, you can vote on or submit new questions, shaping future Feudles. Three strikes and the game is over. The maker, HN user papaolivia92, is refreshingly honest about how it was made. In his Show HN post he wrote: "I'm a game show nerd who wanted to build a game, despite not being a developer. Using ChatGPT, I created Feudle – a blend of Family Feud and Wordle." He also noted he'd explore tools like Cursor if starting again — a great example of shipping a real, daily-operated game as a first build. The game is live and still running daily puzzles, with stats, login, and a question-submission loop that keeps the content fresh.

Harmless — Open Vibe Coded Elite
大赏
已上线
游戏claude-code

Harmless — Open Vibe Coded Elite

A playable browser tribute to Elite (1984), built entirely by Claude as an 'Open Vibe Code' experiment

Harmless is a love letter to Elite (1984), recreated for the browser. All 2,048 worlds of the original are here across eight galaxies — each with the same name, government, prices, and description as in 1984, generated with the original's own arithmetic. Lave is still a rich agricultural dictatorship at tech level 5. You trade, jump, fight pirates, fly wireframe Cobras and Anacondas, and dock with the spinning Coriolis station — the hardest part of the game, just like the original. It plays on a phone, saves in your browser, and needs no account. What makes it a story is how it was built — and how it's being developed. In the Show HN post, the author wrote: "I've had Claude (and other models) building this for me... It's an 'Open Vibe Code' project." The GitHub README (atomic14/harmless) is even more blunt: "I have not looked at the code. I have no intention of looking at it. All the work has been done by Claude and other coding agents." The experiment extends to maintenance: no pull requests are accepted. Instead, contributors open an issue describing what they want, and the author periodically points Claude at the issues and sees what it does. The result is already "very playable" — trading, contracts, missions, convoys, and pirates that hunt you.