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游戏cursorclaude

Cowboy Shooter

A free 3D Wild West runner-shooter, 100% AI-generated from assets to code — playable right in the browser.

Cowboy Shooter wears its origin on its homepage: "A free-to-play 3D runner shooting game, 100% AI-generated, from game assets to code — vibe coded by @pseudokid, Cursor AI, Anthropic's Claude 3.7 Sonnet." Even the 3D assets were AI-made (Rodin/hyper3d.ai), the sound effects too (ElevenLabs). It was an entry in Vibe Jam 2025, and it's still live and playable. The game itself is a three-lane Western runner-shooter: switch lanes, jump, shoot with the spacebar, with a full HUD (lives, ammo, level, kills, time) and a global leaderboard. PC and mobile controls both work, no install — it runs in the browser. Games are the most legible demo of vibe coding, and this one is unusually transparent about the whole pipeline: which model wrote the code, which tool made the assets, which service synthesized the audio. "dob: March 2025" is even printed on the page like a birth certificate. If you want a single link that answers "so what can vibe coding actually ship," this is a good one. Note: This project is curated by the VibeFix editors from public sources. All rights belong to the original creator.

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游戏

画饼与剪枝 · CEO模拟器

回合制 CEO 经营模拟器:40 个季度,从一笔启动资金干到估值 10 亿敲钟上市——画饼、融资、裁员、逆周期抄底,V2EX 已有玩家 39 季度成功上市。

你是 CEO。40 个季度,把账上这点钱做成一家估值 10 亿的上市公司。这就是《画饼与剪枝 · CEO模拟器》——一个在浏览器里直接开局的回合制经营模拟游戏,作者 samhjn 2026 年 6 月发到 V2EX,标题就五个字:"Vibe 了一个"。 玩法一句话:选赛道入局 → 研发/招人堆规模 → 规模换市占率 → 每季收租,看准周期低买高卖。三条死线悬在头顶:现金跌破 0 破产、声望归 0 崩塌、持股低于 10% 被资本逐出公司。开局先选出身:技术大牛(洞察+2,看得懂周期但融资要练)、连续创业者(魅力+2,会讲故事裁人也不手软)、大厂高管(管理+2,资源厚但嗅觉稍钝),启动资金和初始声望各不相同。 它的经济系统比看起来深:规模=累计研发+累计营销+人力,边际递减、各行业天花板迥异;强周期行业(芯片/航空/地产)寒冬里收入能塌到几乎为零,但对手也在出清、资产打七五折——逆周期重注赌的是下一个高景气;小赛道盈利且产品过硬时,每季有小概率"破界"(天花板×1.9),新消费独角兽的剧本。连行情提示都遵循 A 股惯例:红涨绿跌。敲钟条件是估值 10 亿 + 声望 65 + 两条成熟业务线。 V2EX 原帖的 9 条回复是这个游戏最好的广告:有人"31 回合结束战斗",有人晒出"第 39 季度、12.48 亿估值、两条成熟业务线"的上市战报,还有人认真讨论"画饼画多了士气低落"的机制。作者也在帖子里回复说周末再优化操作——一个 vibe 出来的小游戏,有了真实玩家和真实反馈。 注:本项目由 VibeFix 编辑从公开渠道精选收录,版权归原作者所有。

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游戏

HALDANE-4

A procedural ASCII horror game: pilot a 1972 submersible beneath the Antarctic ice, everything rendered as ASCII on a fake CRT.

HALDANE-4 is a procedural ASCII horror game set in 1972. You are Dr. Harlan Webb, sealed inside the submersible HALDANE-4, descending into a subglacial cavity beneath the Ross Ice Shelf in Antarctica. A surface assistant talks you down by radio. Your job: reach the deepest point, collect a sample, and climb back out before life support runs out. Something is waiting down there. Every pixel you see is a character. Caves, lighting, the submersible, the creatures and the HUD are all rendered as ASCII on a fake CRT — and all of it is procedural, including the music, the sound effects and the ambient horror stingers. The radio dialogue is recorded, then routed through a procedural filter chain that gets audibly sicker the deeper you go. Movement is slow and heavy: an inertial 3D world viewed as a 2D cross-section, WASD to thrust, Q/E to rotate the camera (some passages only reveal themselves from certain angles), the lamp the only thing holding the dark back — and the lamp is what the entity follows. Shift kills the engine and the light for silent hiding. Solo developer Denis Bondare built it with Cursor and Claude Code and open-sourced it explicitly "as an example of how far you can push that workflow on a one-person side project." It won Cursor's "Most Original" award at Vibe Jam 2026, the jam Pieter Levels runs, where judges noted this year's entries were approaching genuine production quality. There's a mobile build with a floating joystick, but desktop with headphones is the intended experience. Note: This project is curated by the VibeFix editors from public sources. All rights belong to the original creator.

大赏
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游戏cursorclaude-sonnet-37

The Great Taxi Assignment

GTA-style taxi game in "Vibe City" — ferry passengers before the clock runs out; Vibe Jam 2025 winner.

The Great Taxi Assignment throws you into Vibe City, a Miami-palm-and-neon 3D town rendered in full GTA pastiche (right down to the logo), and hands you one job: find passengers, pick them up, and get them to their destination before the timer runs out. WASD to drive, space to brake — the loop is instantly legible and immediately tense. What makes it a perfect VibeFix specimen is the credits screen, which reads like a bill of materials for the AI era: "99% of code was AI generated (Cursor AI + Claude Sonnet 3.7). 2D art was created using GPT-4o. Music was created using Suno AI. Sound effects were created using ElevenLabs." Created by Tomáš Bencko during Vibe Jam 2025 in 60 hours — and it won the whole jam. It's a time capsule from the first Vibe Jam that still plays great a year later, and proof that the formula works: one human with taste, a fleet of AI tools, and 60 hours. Note: This project is curated by the VibeFix editors from public sources. All rights belong to the original creator.

大赏
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游戏claude-code

Arkai

A hub of daily logic puzzles run entirely by an autonomous AI agent — new boards every midnight.

Arkai is a portal of bite-sized brain teasers: roll a cube so its inked face prints only the marked squares (Ink Side Down), outrun your own shadow (One Step Late), plus daily logic puzzles like Blind Corners, Bearing, and Echo Sounding, alongside classics like Sudoku, Minesweeper and Snake. New boards drop at your midnight, the same for everyone — Wordle-style daily ritual energy, zero friction. The wild part isn't the puzzles, it's the operation: per the site's own about page, the entire site — design, code, tests, and deployment — is run by an autonomous AI agent (Claude, via Claude Code), acting on behalf of a human owner. The games' source is even public under MIT at github.com/646826/arkai-games. It's a living experiment in what "vibe coding" looks like when the agent doesn't go home at the end of the day: the site has grown from a handful of puzzles to 13 games and counting. Note: This project is curated by the VibeFix editors from public sources. All rights belong to the original creator.

大赏
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游戏cursor

Tiny Skies

Cozy multiplayer exploration of a tiny low-poly world — by biplane, magic carpet or boat.

Tiny Skies is the kind of game that makes you exhale. You're dropped onto a tiny, low-poly planet with a purple sunset sky, and there's no timer, no enemies, no fail state — just a biplane, a magic carpet, or a little boat, and a whole miniature world to wander. Other players drift around with you, which makes it feel like a shared daydream rather than a lobby. It won the "Most Polished" award at Vibe Jam 2026, and that shows in every frame: the lighting, the tiny villages with domed roofs, the pine forests rolling over miniature hills. It's a tech demo for coziness as much as for AI coding. The site's own loading screen carries the Cursor logo — the whole thing was vibe-coded with Cursor on top of Three.js. A reminder that "AI-built" doesn't have to mean "rough around the edges." Note: This project is curated by the VibeFix editors from public sources. All rights belong to the original creator.

大赏
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游戏cursorclaude

FULL SEND

Instant-loading multiplayer browser racer with real-world scenery from OpenStreetMap — Vibe Jam 2026 "Most Portal Transfers" award.

FULL SEND is a browser racing game with a deliciously simple pitch: click the link and you're racing. No download, no install, no loading screens worth mentioning. The tracks are generated from real OpenStreetMap scenery, so you're drifting through places that actually exist — and every lap feeds a live leaderboard. Multiplayer is first-class: create a room, share a code, and race friends in real time. Accounts are handled with passkeys and recovery codes rather than passwords, which is a quietly thoughtful touch for a jam game. At v0.8 it's clearly still being iterated on. The behind-the-scenes story is the classic indie-hacker one: it's built by Daniel Vassallo (@dvassallo), a longtime indie maker, and it picked up the "Most Portal Transfers" award at Vibe Jam 2026 — meaning people couldn't stop sharing it. Built with Cursor and Claude on HTML5 Canvas, it's another data point for the idea that a single developer plus AI agents can ship a genuinely polished multiplayer game. Note: This project is curated by the VibeFix editors from public sources. All rights belong to the original creator.

大赏
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游戏

Emoji Sim

A tiny village sim where emoji villagers gather wood, wool and meat

Emoji Sim is a bite-sized village simulator with maximum charm: watch little emoji villagers chop wood, shear wool and hunt meat, then place buildings to grow your settlement. No tutorial needed, no account, no download — click the map to place buildings and watch your emoji economy come alive. It's the kind of perfectly-scoped weekend build that shows what AI coding tools are best at: a complete, polished game loop in the browser in days, not months. Built with HTML5 Canvas. Note: This project is curated by the VibeFix editors from public sources. All rights belong to the original creator.

大赏
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游戏codex

WenWare

Time-travel GeoGuessr — explore 360° historical scenes, guess the place AND the year

Vibe Jam 2026 3rd place and "Most Played" award. WenWare is GeoGuessr with a time machine: explore immersive 360° historical panoramas and guess not just where you are, but when. Travel across a living map of history — move through time, compare nearby moments, and open each point as a full panorama to see what was unfolding across the world at that instant. You can even rate each panorama for historical accuracy, which feeds back into the game. Built with Codex and Three.js. A rare jam game that's both genuinely educational and dangerously addictive. Note: This project is curated by the VibeFix editors from public sources. All rights belong to the original creator.

大赏
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游戏

KÖTTBULLAR METAL

Death-metal mosh-pit bullet-heaven where the lyrics are IKEA product names

Vibe Jam 2026 "Funniest Game" award winner. KÖTTBULLAR METAL is a death-metal mosh-pit bullet-heaven: survive 15 minutes in the pit while the growled lyrics are literally IKEA product names. Choose your adventure: control the singer, dive in and dance with the moshers, or unlock the band's secrets. There's also a P1-vs-P2 dance-floor brawl mode — last one on the floor wins, fall off any edge and you're out. Best played with headphones. Loud, silly, and weirdly compelling — the kind of game only a game jam (and AI-assisted coding) could produce. Note: This project is curated by the VibeFix editors from public sources. All rights belong to the original creator.

大赏
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游戏claude-code

Capybara Delivery

Cozy multiplayer open world where capybaras deliver food by scooter — Vibe Jam 2026 winner

Winner of Vibe Jam 2026. Capybara Delivery is a cozy multiplayer open world where you play as a capybara courier, zipping around a stylized 3D city on a scooter delivering food orders. Pick up orders, drift through streets, and race the clock — with other players riding alongside you in the same world. Under the hood it's a surprisingly deep little sandbox: dynamic day-night cycle, weather, traffic, drifting physics with boost tiers, and a full in-game settings panel that lets you tune everything from camera feel to fireworks. Built almost entirely with Claude Code and Three.js, it's a great example of how far "vibe coding" can go: a polished, genuinely fun multiplayer game from prompts. Note: This project is curated by the VibeFix editors from public sources. All rights belong to the original creator.

大赏
已上线
游戏cursor

VibeSail

浏览器里免费开船:3D 多人帆船模拟器

VibeSail 是直接在浏览器里玩的免费 3D 帆船模拟器,不用下载安装,打开 vibesail.com 就能起航,桌面、手机、游戏手柄都支持。 它不是"开船观光"小游戏,而是有真实帆船物理的模拟器:风向、帆角调整、船体倾斜都会影响船速和转向,想开得快得真懂点迎风换舷的门道。新手也不用怕,交互式教程会一步步教你转向、调帆和起航。 玩法有四种:Free Sail 自由探索岛屿;Daily Race 每天一条新赛道、和全球玩家在排行榜上拼成绩;live multiplayer 和真人同场竞技;High Sea 挑战极限海况。数据很健康:过去 30 天有 14,889 次访问、1,364 次竞速完赛。 技术上是 vibe coding 的标杆:用 Cursor + Claude 3.7 Sonnet、Three.js 构建,还被 awesome-ai-built-games 精选清单收录。想学帆船、或者想看看 AI 能写出什么样的 3D 游戏,都值得一试。 注:本项目由 VibeFix 编辑从公开渠道精选收录,版权归原作者所有。