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Timur's Chess

Play Timur's 14th-century chess variant in your browser: working AI engine, online multiplayer, and the full exotic rule set.

Timur's Chess is a fully playable web revival of Tamerlane chess, the grand chess variant favored by the 14th-century Central Asian warlord Timur (Tamerlane). Played on a sprawling 10-by-11 board with 28 pieces per side, it is one of the most exotic variants in chess history, featuring pieces that exist nowhere in modern chess: the giraffe, the camel, the vizier, the war engine, and the elephant. Almost nobody plays it today, partly because the rules are famously intricate — this project exists to change that. What makes it especially worth featuring is how it came to be: the entire game was built as a weekend vibecoding project. Author LarsDu88 introduced it on Hacker News Show HN on October 11, 2026 with the words: "My weekend vibecoding project was to attempt to resurrect a 14th century chess variant favored by the Central Asian warlord Timur (Tamerlane)." In a single weekend, a set of medieval rules became a real, playable digital game. This is not a toy demo. The site ships with a working AI chess engine you can challenge across multiple difficulty levels, from casual up to the "Strategist" tier and beyond, with a level-comparison tool to gauge your opponent. Multiplayer is covered three ways: online matches against friends, local two-player on one screen, or solo against the computer. A field guide teaches every piece's movement, a "History of Timur's chess" section covers the origins, and even the historical setup traditions are modeled — you can pick between historical army arrays (Masculine, Feminine, Ibn Arabshah) plus the optional "Emergency royal swap" rule. Matches can be saved and reloaded, and you can play as Ivory or Obsidian. The whole presentation leans into the period atmosphere: dark parchment styling, an armored Timur illustration on the home screen, "Begin a match" matchmaking, and a story section ("The Caravan") alongside the rules. The site is live and playable right now, free to open in a browser. For chess-variant fans, this is a rare chance to actually play Tamerlane chess against a competent engine without assembling a physical board and a rules scholar — and for vibe-coding watchers, it is proof of what a focused weekend of AI-assisted building can resurrect.

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Gamesclaude-opus-55elevenlabs

Core Business

A playable-in-browser 2.5D remake of the Flash classic Motherload, vibe-coded with Claude Opus 5.5 — dig, drill, upgrade, chase the core.

Core Business is a 2.5D remake of Motherload (XGen Studios) built with three.js, and it runs right in the browser. The game mechanics are taken 1:1 from the original's ActionScript — physics at 42 fps, world generation, drilling, prices — only the presentation is new. The author states the entire work was vibe-coded with Claude Opus 5.5: game code, tests, textures, all texts and translations, and every 3D model including the Blender scripts that generate them (sounds and music came from ElevenLabs). It even ships dev-mode test scenarios, keyboard and touch controls, English/German i18n, and a localStorage save slot. A non-commercial fan tech demo: no original assets are used, and it's not affiliated with XGen Studios. Play it free at the demo link.

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Gamesclaude-code

Brickbrag:浏览器里的多人砖块建造世界

无需下载、无需注册的 3D 多人砖块世界:盖房子、赛道竞速、开飞机、坐公交——一个用 Claude Code 写出的 GTA 式乐高乐园。

是什么Brickbrag 是一个直接跑在浏览器里的多人在线砖块建造世界。打开网址就能进,不用下载、不注册账号,手机和电脑都能玩。整个世界是一座完全由砖块搭起来的小城:中央广场立着一座彩虹色的大号字母 B,路牌指向赛道、机场、砖块商店和公交总站,往远走还有火山、雪山、海滩、峡谷和花田。 这个项目的来历本身就很有代表性。作者 neuling 在 2026 年 10 月 12 日把它发到 Show HN,开头就坦白:八天前他只是想为浏览器做一个安安静静的小砖块建造器,结果做着做着就失控了——最后变成了一个 GTA 式开放砖块世界:开车、乘公交、从机场起飞绕城飞行、赛道竞速、认领地块、和所有在线的人一砖一砖共同搭建。 新玩家进世界后,先经历一小段带指引的教程:在砖块商店里把口袋装满各色砖块,学会视角、走跳和放拆砖。教程还教你买地:去土地办公室买下一块属于自己的地皮,之后在那上面搭的房子别人拆不掉。这种"先教后建"的流程设计,对第一次接触建造类游戏的人非常友好。 世界观的密度也值得一提。四条公交线路各有目的地:花田、樱花林、峡谷和市区,终点站外是绵延的花田;火山地区夜晚有发光的熔岩湖,雪山、湖边棕榈滩、冬季针叶林各有自己的氛围。赛道起点除了圈速榜还有Hall of Fame,航空塔、咖啡馆、玻璃塔这些地标都带灯光效果——这些美术资产的精细度,让人很难相信它只用了八天。 怎么玩进去之后的操作非常直白。WASD 走路、鼠标看方向,空格跳(双击是二段跳);点一下放砖、右键收回,R 旋转砖块、C 换颜色,V 切换视角,E 上车或上飞机,L 看地块,T 聊天,Tab 看谁在线、送金币和砖块礼物,Esc 打开菜单。网站底部列出了完整的操作说明,第一次玩跟着自带教程走一遍就能上手。 玩法分三大块。第一块是建造:市中心和街道之外,世界上的绝大多数地方都可以随意搭,所有人都能一起建;想专心盖自己的房子,可以用游戏里的金币买下一块地,买下之后只有你能在这块地上放砖和拆砖。游戏里还内置了物理校验,搭出来的结构要符合砖块凸点的真实受力——太离谱的悬空造型会搭不稳,这一点被 HN 评论专门拎出来夸过。 第二块是载具:砖块商店旁边就是车行,挑一辆车直接开走;机场机库里停满了三轮小飞机,谁都能开上跑道起飞俯瞰全城;城里有四条机器人驾驶的公交线,分别开往花田、樱花林、峡谷和市区,坐一趟就是一趟观光。第三块是竞技:赛道起点有实时圈速榜,今天的最高纪录和名字都挂在上面,刷出最快单圈就能登顶,直到被别人超掉。 社交是它区别于单机版乐高的地方。你在城里遇到的每一个人都是真实玩家(除了那个从不迟到的机器人公交司机)。可以打招呼、聊天、互送金币和砖块,约朋友赛车,或者什么都不干,就坐在彩虹 B 下面看小镇的人来人往。官网首页实时显示在线人数,10 月 13 日实测时通常有十几个人同时在线。 vibe-coded 证据作者在 Show HN 首条评论里亲自交代了技术构成,原话如下: "Built with Claude Code (Opus 5.5), three.js, Node and SQLite." 同一条评论还透露了测试方式:"My 9-year-old was the main playtester."——首席测试员是他 9 岁的孩子。来源:https://news.ycombinator.com/item?id=50063042。HN 帖子下的互动也印证了项目的完成度:有人承认打开之后不知不觉玩了几个小时,有人把它形容成"乐高版第二人生",作者在评论区实时回复玩家的 bug 反馈(比如出商店会被卡进菜单的问题),更新迭代很快,10 月 13 日官网上线了包含 11 项新内容的新版本。 值得注意的是它的更新节奏。Show HN 发布后不到 24 小时,作者就已经修了一轮玩家在评论区提的 bug(比如 Mac 上触控板视角失效、买地后提示"no building here"的问题),10 月 13 日的更新又加了 11 项新内容。一个开发者加一个 AI 编程工具,能同时兼顾开发、客服和迭代,这是 vibe coding 最能打动独立开发者的地方:以前这种体量的多人 3D 项目,至少要一个小团队才能玩得转。 技术实现技术栈全部来自作者声明:3D 前端用 three.js,整座砖块小城、赛道、飞机和载具都是实时渲染的 3D 场景;后端是 Node;数据持久化用 SQLite。多人联机、物理校验、圈速榜、聊天和地块系统,都建立在这套轻量组合之上,典型的一人工作室式技术选型——没有任何游戏引擎或大厂基础设施,一个开发者加一个 AI 结对,就搭出了一个在线世界。 适合谁如果你玩过乐高或 Minecraft,但对安装客户端、注册账号、配服务器感到麻烦,Brickbrag 就是为你准备的:点开即玩的社交建造体验。适合想和朋友一起盖房子、赛道上飙一下午、或者只是开飞机看日落的人。对 vibe coding 感兴趣的人也可以把它当成一个参照物:八天时间,Claude Code 加一个创意,做出一款有真实在线玩家的 3D 多人游戏——这本身就是 AI 编程能力的一次公开演示。

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Gamescodex

Kingshot Optimizer

中文开发者用 Codex Pro 半天做出的 Kingshot 手游策略规划站:装备计算器、活动时间规划与完整 KvK 指南库。

Kingshot Optimizer 是面向 Kingshot 玩家的免费策略规划站,为作者 JsonChao 在 V2EX 首发,作者原话:「用 codex pro 半天时间做了 1 个游戏工具网站」。站点提供英雄装备 / 领主装备 / 护符升级计算器,Strongest Governor、Kingdom of Power、KvK 等活动时间规划,王国发展时间线,以及完整的新手 / 转服 / KvK 指南库,全站无需登录。 全站 SSR 渲染(Next.js),内容成体系(6 大工具家族 + 计算器 + 指南库),当前可访问且渲染正常。 诚实注记:独立粉丝项目,FAQ 明确声明非官方;原帖约 73 天前发布,但网站内容完整、持续可访问,符合发布标准。

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Gameschatgpt

Free Kids Typing Games

22 free, ad-free typing mini-games for kids — graphics, sounds and even the CI pipelines were all vibe coded.

Free Kids Typing Games is a collection of 22 free, ad-free typing mini-games for kids aged 2–6, playable on phones and tablets. Titles include Airport Adventure, Phoneme Sound Lab and Rocket Run: each wraps a small typing skill — alphabet order, sight words, phoneme chunks — in a playful scene with sound and animation. The most striking part is how it was made. The author, Alan01252, writes on Show HN: "Everything here was 'vibe coded' to an extent, the graphics, sounds, art-work, even the github pipelines (and I used chatgpt to instruct me how to configure everything in AWS)." The site is a Hugo static build with Tailwind/PostCSS styling, deployed to S3/CloudFront via GitHub Actions. Honest note: the games are intentionally bite-sized for very young kids — not a full curriculum, but exactly what free playful typing practice should be.

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Gamesclaude-code-claude-sonnet-55

Roomba Rights of SPLORR!!

You are a cat in five rooms with movement as your only input: vacuum up naps, dodge chaos, and chase the SPLORR in this pixel-maze arcade game.

Roomba Rights of SPLORR!! is a small, sharp arcade game with a premise you can grasp in three seconds: you are a cat, there are five rooms, and movement is your only input. Zip through the pixel maze, vacuum up naps (the HUD tracks them as Naps 0/20), hit the spots, and don't get cornered. It's the kind of game that feels obvious once you play it — one mechanic, no tutorials, just speed and corner-cutting. The reason it's on VibeFix: the developer's itch.io AI disclosure is unusually blunt. It reads: "Built with Claude Code (Claude Sonnet 5.5)." The AI wrote all the game code in Odin (compiled to WebAssembly), plus the web wrapper and the build setup — "I wrote no code." That makes the game an honest end-to-end artifact of an agentic coding session: the human supplied the idea and the taste, the model shipped the maze, the cat, and the HUD. It was also built as an entry for the Jamference AI Game Jam, so it carries the jam-game virtues: playable in a browser in seconds, a tight loop, and a title with genuine commitment to the bit. Under the hood it's Odin compiled to WebAssembly with an HTML5 canvas wrapper. You can play it free in the browser — no download, no install, just a cat and five rooms.

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Gamesgrok-3

REBEL INSULT

A loving terminal demake of Rebel Assault's first level: ASCII action right in your bash shell, vibe-coded with Grok 3. Linux only.

REBEL INSULT is a demake of the first level of the DOS classic Rebel Assault — rendered entirely in ASCII, running in your bash terminal. Unzip, run ./rebel.sh, and you're flying through blocky space combat the way 1993 intended, minus the CD-ROM drive. The itch.io page carries the author's confession: "Vibe coded with Grok 3. Graphics and design by me." It's Linux-only, released 2026-10-05, and proudly carries the platform's "AI Assisted — Code" disclosure. Not everything needs a WebGL renderer. Sometimes the right medium for a 90s rail-shooter remake is a terminal window.

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Gamesclaude-code-opus-55tripo-ai

长风 · Long Wind

纯 three.js 打造的浏览器武侠动作游戏:三章旅程、轻重连击、弹反处决,打开网页就能玩

长风 · Long Wind 是一款在浏览器里运行的实时武侠动作游戏:纯 three.js / WebGL 打造,打开网页就能玩。三章旅程——黄昏草原、竹林夜雨、长街灯火——贯穿轻重连击、弹反、处决与 Boss 战,实机画面在纯浏览器环境下跑出了接近商业游戏的打斗质感。 作者 jbang2004 在仓库 README 中写道:“全部代码由 Claude Opus 5.5 编写,第一版在一天一夜里完成。我没有写代码。我只用中文向 Claude Code(Opus 5.5)描述想要什么、试玩、提意见;设计、编码、调试、测试、性能优化都由 AI 完成。”角色模型与动画由 Tripo AI 生成后接入。仓库 jbang2004/long-wind(截至 2026-10-11 已获 77 个 star)仍在持续更新,最近一次提交在 2026-10-10。

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Gamesclaude-code

indie.game

The leaderboard for AI-built indie games — ranked by tweet likes, recounted every 10 minutes, listed free

indie.game is a leaderboard and directory for AI-built games: games are listed and ranked by likes read straight from each game's announcement tweet — no X API bill, re-counted every 10 minutes. Listing is free; the most-liked game holds #1 until someone out-likes it. It launched on 2026-08-21 as vibecoder.games and pivoted twice (pay-to-rank to likes-as-currency) before landing on the current model. The author writes at indie.game/magazine/how-indie-game-was-built: “The board you're reading was itself AI-built — Next.js, Supabase, and Stripe wired up by Claude Code in agent sessions, pivoted twice, shipped anyway.” The stack is Next.js 16 App Router on Vercel with Supabase and Stripe (all author-stated), built by Claude Code in agent sessions.

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Games

Taipei Rush 台北狂飆

台湾一人开发者用 AI 约一个月打造的「台北版 GTA」:93 个任务、真实街名、国语警察广播,浏览器免费即玩。

Taipei Rush(台北狂飆) 是台湾一位独立开发者用 AI 约一个月时间打造的「台北版 GTA」网页游戏:93 个任务、真实街名(延平北路、西门町、台北 101)、国语警察广播与五星通缉系统,打开浏览器就能免费玩。 开发者原话:"I've already burned through more than US$10,000 in AI tokens. It's not a demo: you can play it free right now."(已烧掉超过 1 万美元的 AI tokens,这不是演示——现在就能免费玩。)开发者自称上线三天吸引了 120 万玩家(该数字为开发者单方说法,暂无第三方流量数据佐证)。游戏 9 月底发布后仍在快速迭代:新增香港地图、游戏内股票市场,高雄地图代码已进版。⚠️ 作者未公开具体使用的 AI 模型/编程工具,本条目暂不填写 aiTools。 English brief: A "GTA of Taipei" browser game built by one Taiwanese developer in about a month with AI — 93 missions, real street names, Mandarin police radio, five-star wanted system, free to play in the browser. The developer claims 120万 players in three days (self-reported, unverified).

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Gamesclaude-codeclaude-opus-55+1

Artisan Defense

A Laravel-themed tower defense game in your browser: fight PHP bugs with Artisan, Forge and Livewire towers.

Artisan Defense is a tower defense game that plays out on your production server: PHP errors — typos, deadlocks, technical debt — march down the request path toward your uptime, and you hold the line with 16 towers drawn from the Laravel ecosystem (Artisan, Forge, Livewire, Horizon, Octane, Pest, Filament and more), each upgradeable three ways. Free to play in the browser; unofficial fan game, not affiliated with Laravel. The build story is a vibe-coding showcase in itself: creator Helge Sverre's October 10, 2026 writeup describes two top-level Claude Code sessions spinning up 27 subagents, 203 commits, and roughly 47 hours from the first prompt to v0.6.1 — concept boards, spec, engine, UI, artwork prompts, lyrics, the trailer pipeline and release notes all Claude-built under his direction. Main build on Claude Opus 5.5, trailer footage captured with Claude Fable 5.1, hosted on Vercel (v0.6.3 live as of October 9). 中文导读:以 Laravel 生态为主题的塔防网页游戏——PHP 错误进攻你的生产服务器,用 16 座 Laravel 生态防御塔保住 uptime;作者长文自述两顶级 Claude Code 会话 + 27 个 subagents、203 次提交、约 47 小时建成。

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Gamesclaude-code

FALSE FLOOR

A troll platformer where every level lies to you — a game jam illusion built with Claude Code as pair-programmer.

FALSE FLOOR is a troll platformer built for a game jam on the theme "Illusion": every level lies to you — the obvious path kills you, safe-looking floors drop away, fake walls block real paths, and even the interface (death counter, "YOU WIN" screen, countdown clock) is part of the trick. Near-instant respawns turn each death into a lesson, and the whole thing is one self-contained index.html — HTML5 canvas plus vanilla JavaScript, no engine, no libraries, no build step, with code-drawn art and live-synthesized Web Audio music. Author Ali Alharbi credits the build in the itch page Credits: "Built with: Claude Code as an AI pair-programmer. :)" — a full jam game pair-programmed with an AI.

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Games

Going Home with Tipsy Tony

A pixel-art pub-crawl survival comedy: keep the beer in your mouth and your dignity (mostly) intact on the walk home.

Tony's finally off work. All he wants is a drink and his own bed. Going Home with Tipsy Tony is a pixel-art action game about the least dignified walk of your life: keep the beer in your mouth, your feet on the pavement, and your remaining dignity intact — the drunker you get, the harder it is to get home. And then there's your wife. Let's hope you can explain yourself. Built with Godot for the browser, it plays instantly on the itch.io page. The author driftswift self-declared the build on the game's itch page: "AI Disclosure: AI Assisted — Code, Graphics, Sounds, Text" — this is the rare case where even the art and sound were AI-assisted, not just the code. It won first place in "All Tools Allowed #2 — A Critics Arcade AI Game Jam" (23 entries, judged 2026-09-14), a jam whose rules explicitly allowed coding agents. The developer is still shipping: the latest dev-log update landed 2026-10-03. curated by the VibeFix editors

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Gamesclaude-code

Demolition Derby

A browser demolition derby: Collect cars battle on a figure-8 with a deadly crossing and in a floodlit bowl.

Demolition Derby is a destruction-derby-style browser game starring the Collect cars: race a figure-8 with a deadly crossing where T-bones are a lifestyle choice, then pile into a floodlit bowl for three-car pile-ups. It runs right in your browser — no install, no account. The README says it plainly: "The game's code and art were made with Claude Code." The repo description repeats the credit: "A Destruction Derby-style browser game with the Collect cars: a figure 8 with a deadly crossing and a floodlit bowl. Built with Claude Code." (github.com/drcollect/demolition-derby, created 2026-09-29, pushed 2026-09-30.) For a game built end-to-end by an AI agent, the craft is striking — county-fair speedway signage, sunset lighting, a grandstand crowd, and cars that crumple convincingly. A tidy proof that a vibe-coded weekend can still ship atmosphere. curated by the VibeFix editors

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Gamesclaude-code

Claude of Legends

A 5v5 MOBA in the browser — three lanes, eleven champions, ranked ladder and battle royale — no install, no account needed.

A playable 5v5 MOBA that came out of a 48-hour vibe coding sprintClaude of Legends is a browser-based MOBA: three lanes, eleven champions with full kits, jungle camps, fog of war, items, skins, a ranked ladder — plus a Forge where you build your own champion from a prompt. Practice matches run against bots with no account; ranked play needs only a name and password. A battle royale mode with fifty champions on a small planet runs live rounds every few minutes. Written one commit at a time by one maintainer and Claude CodeThe README says it outright: "A 5v5 MOBA born in a 48 hour vibe coding sprint" — "The whole game was vibe coded with Claude in a 48 hour sprint, then polished in the open" — "written one commit at a time by one maintainer and Claude Code in a terminal." The commit history is the real build log, kept intact: 891 commits since August 2026, with 1,229 test cases and architecture decision records documenting every hard call. Serious engineering under the fantasy artA single deterministic TypeScript simulation core runs identically in the browser, on the server, and headless, and every bot is driven by one Policy contract — the game doubles as a reinforcement learning environment. Author-declared stack: TypeScript, Three.js, Vite, Vitest, WebSocket, Node.js. MIT licensed, open source.

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Gamesclaude-codefredrin

railmid

A browser MOBA shooter played down one lane: 1v1 or 2v2, four weapons, fog of war — no download, no sign-up.

railmid is a MOBA shooter that runs entirely in a browser tab — no download, no sign-up, free to play. Matches are fought down lanes with one tower at each end: creep waves spawn every twenty seconds, you last-hit creeps for gold, and knocking the tower over wins the match — kills only buy you room to do it. It offers 1v1 duels and 2v2 matches across six maps (the original single lane, three-lane Crossroads, a walls map, a rockets-only arena and King of the Hill), plus a map editor at railmid.com/create where you draw walls, lanes and towers, test your map against the bot and save it as a file. Four weapons each have two triggers with their own cooldowns; there is fog of war but no minimap — you see what your units see. A signed-in ladder with Elo rating tracks duels, and a bot holds every empty seat, so a match is already running the moment you arrive. Technically, each Cloudflare Durable Object runs sixteen arenas on a server-authoritative simulation, while the client predicts your champion and shots and the server rewinds to verify hits.

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Gamesclaude

Pyramid Wars

Pixel-art clicker RTS with booster packs — command your army across 10 battlefields and destroy the enemy's pyramid.

Pyramid Wars is a fast-paced top-down pixel-art real-time strategy game by solo developer Durian Arcade. You command a blue army across 10 desert and snow battlefields, destroying the enemy's red pyramid before yours falls. It blends base building, click-damage combat, a crystal-harvest economy, and booster-pack mechanics — open packs to draw common/rare/legendary unit and skill cards, cast heal and damage spells, drag-move units, and hunt for the hidden unit "Omega Prime". The game is written in pure vanilla HTML + JS, and its sounds and graphics were also created with Claude and embedded directly in the code. It won Overall #1 and Fun #1 at AI Browser Game Jam 3 (14 ratings). A free Steam demo launched 2026-09-07 and the full game is planned for 2026-11-05. (itch.io has no star system.)

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Gamesclaude-code

The Goblin Warren

Browser D&D 5e dungeon crawl with an AI Dungeon Master that cites every ruling

The Goblin Warren is a browser D&D 5e dungeon crawl with an AI Dungeon Master that never invents a rule — every ruling is looked up in a Sanity knowledge base and cited, with a viewable ruling trace so you can check the DM's work. Pixel-art dungeon crawling meets grounded AI narration. The author dedicated a section of the dev log, "Building it with Claude Code", to the process: "The Sanity layer and the DM's Knowledge Base logic were built by Claude Code agents." Created 2026-10-03, 101 commits on master — a weekend-scale build with a serious testing setup (Vitest + Playwright) for a game.

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OpusCraft

Browser remake of Minecraft Java 1.21 — 235k lines of TypeScript, zero image or audio files

OpusCraft 是浏览器里完整重制的《我的世界》Java 版 1.21:生存沙盒、红石电路、下界、末影龙全都有,约 23.5 万行 TypeScript 全部手(AI)写。 最疯的一点:仓库里没有任何图片或音频文件——贴图逐像素用代码绘制、声音实时合成。作者在 README 的 "How it was made" 章节写道:"Every commit here was written by Claude Opus 5.5 in Claude Code: some in sessions on a laptop, some in cloud sessions that ran for hours on their own." 人只负责选方向和试玩,一周时间完成。仓库 2026-10-02 创建,6 天密集 454 commits,10 月初还追加了触屏控制、凋零 Boss、信标等更新,活跃得不像话。

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Lift & Coast

浏览器 F1 风格赛车游戏:Quick Race 到 Championship,支持摇杆与手机

Lift & Coast 是一款在浏览器里直接开玩的 F1 风格赛车游戏:Quick Race、Grand Prix、Championship、Time Trial、Multiplayer、Garage、Settings 七个模式,Quick Race 默认就是 Silverstone 赛道 3 圈 20 台车,支持摇杆控制器和手机。 作者 Hussain04 在 2026-10-06 的 Show HN 首发帖里开门见山:"I vibecoded a F1-styled game and it works in the browser." 发布当天就在评论区回复玩家关于控制器兼容的问题,仍在活跃打磨。